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authorEmmanuel Gil Peyrot <linkmauve@linkmauve.fr>2016-09-18 09:38:01 +0900
committerEmmanuel Gil Peyrot <linkmauve@linkmauve.fr>2016-09-18 09:38:01 +0900
commitdc8479928c5aee4c6ad6fe4f59006fb604cee701 (patch)
tree569a7f13128450bbab973236615587ff00bced5f /src/video_core/rasterizer_interface.h
parentfe948af0952d7badacbce62a8e35a3a1421245ba (diff)
Sources: Run clang-format on everything.
Diffstat (limited to 'src/video_core/rasterizer_interface.h')
-rw-r--r--src/video_core/rasterizer_interface.h21
1 files changed, 15 insertions, 6 deletions
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h
index bf71016650..ce834bd309 100644
--- a/src/video_core/rasterizer_interface.h
+++ b/src/video_core/rasterizer_interface.h
@@ -20,7 +20,8 @@ namespace VideoCore {
class RasterizerInterface {
public:
- virtual ~RasterizerInterface() {}
+ virtual ~RasterizerInterface() {
+ }
/// Queues the primitive formed by the given vertices for rendering
virtual void AddTriangle(const Pica::Shader::OutputVertex& v0,
@@ -39,17 +40,25 @@ public:
/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
virtual void FlushRegion(PAddr addr, u32 size) = 0;
- /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory and invalidated
+ /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
+ /// and invalidated
virtual void FlushAndInvalidateRegion(PAddr addr, u32 size) = 0;
/// Attempt to use a faster method to perform a display transfer
- virtual bool AccelerateDisplayTransfer(const GPU::Regs::DisplayTransferConfig& config) { return false; }
+ virtual bool AccelerateDisplayTransfer(const GPU::Regs::DisplayTransferConfig& config) {
+ return false;
+ }
/// Attempt to use a faster method to fill a region
- virtual bool AccelerateFill(const GPU::Regs::MemoryFillConfig& config) { return false; }
+ virtual bool AccelerateFill(const GPU::Regs::MemoryFillConfig& config) {
+ return false;
+ }
/// Attempt to use a faster method to display the framebuffer to screen
- virtual bool AccelerateDisplay(const GPU::Regs::FramebufferConfig& config, PAddr framebuffer_addr, u32 pixel_stride, ScreenInfo& screen_info) { return false; }
+ virtual bool AccelerateDisplay(const GPU::Regs::FramebufferConfig& config,
+ PAddr framebuffer_addr, u32 pixel_stride,
+ ScreenInfo& screen_info) {
+ return false;
+ }
};
-
}