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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-06-11 21:24:45 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-09-06 05:28:48 -0300 |
commit | 9e871937250cb92a13336c6c06186c41f19e1738 (patch) | |
tree | 5151b85f8c4c26e7a5971b32584723f9910ea67b /src/video_core/rasterizer_interface.h | |
parent | 045f50bc7fa945f9d2bd992c252591a5c6f7e0df (diff) |
video_core: Remove all Core::System references in renderer
Now that the GPU is initialized when video backends are initialized,
it's no longer needed to query components once the game is running: it
can be done when yuzu is booting.
This allows us to pass components between constructors and in the
process remove all Core::System references in the video backend.
Diffstat (limited to 'src/video_core/rasterizer_interface.h')
-rw-r--r-- | src/video_core/rasterizer_interface.h | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h index 3cbdac8e70..b3e0919f8f 100644 --- a/src/video_core/rasterizer_interface.h +++ b/src/video_core/rasterizer_interface.h @@ -106,11 +106,8 @@ public: virtual void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {} /// Initialize disk cached resources for the game being emulated - virtual void LoadDiskResources(const std::atomic_bool& stop_loading = false, - const DiskResourceLoadCallback& callback = {}) {} - - /// Initializes renderer dirty flags - virtual void SetupDirtyFlags() {} + virtual void LoadDiskResources(u64 title_id, const std::atomic_bool& stop_loading, + const DiskResourceLoadCallback& callback) {} /// Grant access to the Guest Driver Profile for recording/obtaining info on the guest driver. GuestDriverProfile& AccessGuestDriverProfile() { |