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authorYuri Kunde Schlesner <yuriks@yuriks.net>2017-02-04 13:02:48 -0800
committerGitHub <noreply@github.com>2017-02-04 13:02:48 -0800
commit97e06b0a0daccd3347ae1bcaf294093b5af32e85 (patch)
tree59e1997c90558f58f7368d6974c355e1f20d8f32 /src/video_core/rasterizer.cpp
parent18c981b99606b40897d8bc2da218e34509873246 (diff)
parent37a4ea046d80973d59ddb7735a0ffbf0bfd93ad0 (diff)
Merge pull request #2476 from yuriks/shader-refactor3
Oh No! More shader changes!
Diffstat (limited to 'src/video_core/rasterizer.cpp')
-rw-r--r--src/video_core/rasterizer.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index c034c12d3b..287d732b55 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -308,8 +308,8 @@ MICROPROFILE_DEFINE(GPU_Rasterization, "GPU", "Rasterization", MP_RGB(50, 50, 24
* Helper function for ProcessTriangle with the "reversed" flag to allow for implementing
* culling via recursion.
*/
-static void ProcessTriangleInternal(const Shader::OutputVertex& v0, const Shader::OutputVertex& v1,
- const Shader::OutputVertex& v2, bool reversed = false) {
+static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Vertex& v2,
+ bool reversed = false) {
const auto& regs = g_state.regs;
MICROPROFILE_SCOPE(GPU_Rasterization);
@@ -1277,8 +1277,7 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, const Shader
}
}
-void ProcessTriangle(const Shader::OutputVertex& v0, const Shader::OutputVertex& v1,
- const Shader::OutputVertex& v2) {
+void ProcessTriangle(const Vertex& v0, const Vertex& v1, const Vertex& v2) {
ProcessTriangleInternal(v0, v1, v2);
}