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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-09-25 19:43:23 -0400 |
---|---|---|
committer | FernandoS27 <fsahmkow27@gmail.com> | 2019-10-04 19:59:48 -0400 |
commit | 5b5e60ffeca1a718cd980e74f0528d6ab91788cf (patch) | |
tree | 56073a1d11122b8253a69f8e908f6f44687cc3d3 /src/video_core/gpu_thread.h | |
parent | 4e9f975935b4208b29e158dabe62f8ad1122a447 (diff) |
GPU_Async: Correct fences, display events and more.
This commit uses guest fences on vSync event instead of an articial fake
fence we had.
It also corrects to keep signaling display events while loading the game
as the OS is suppose to send buffers to vSync during that time.
Diffstat (limited to 'src/video_core/gpu_thread.h')
-rw-r--r-- | src/video_core/gpu_thread.h | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/video_core/gpu_thread.h b/src/video_core/gpu_thread.h index 3ae0ec9f33..108f456bd1 100644 --- a/src/video_core/gpu_thread.h +++ b/src/video_core/gpu_thread.h @@ -21,9 +21,6 @@ class DmaPusher; namespace Core { class System; -namespace Timing { -struct EventType; -} // namespace Timing } // namespace Core namespace VideoCommon::GPUThread { @@ -89,8 +86,6 @@ struct CommandDataContainer { struct SynchState final { std::atomic_bool is_running{true}; - void WaitForSynchronization(u64 fence); - using CommandQueue = Common::SPSCQueue<CommandDataContainer>; CommandQueue queue; u64 last_fence{}; @@ -128,7 +123,6 @@ private: private: SynchState state; Core::System& system; - Core::Timing::EventType* synchronization_event{}; std::thread thread; std::thread::id thread_id; }; |