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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-02-16 04:12:38 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-02-16 04:19:32 -0300
commit6a0220b2e1a0d7692b8f32f66ae7bc86cb63fab7 (patch)
tree06b9087f7921595d336b98503c0e9fcf25694775 /src/video_core/gpu_thread.cpp
parentf552d553bac1374c583d748dad27f8c86e86c4a0 (diff)
texture_cache: Implement layered framebuffer attachments
Layered framebuffer attachments is a feature that allows applications to write attach layered textures to a single attachment. What layer the fragments are written to is decided from the shader using gl_Layer.
Diffstat (limited to 'src/video_core/gpu_thread.cpp')
0 files changed, 0 insertions, 0 deletions