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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-02-16 04:12:38 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-02-16 04:19:32 -0300 |
commit | 6a0220b2e1a0d7692b8f32f66ae7bc86cb63fab7 (patch) | |
tree | 06b9087f7921595d336b98503c0e9fcf25694775 /src/video_core/gpu_thread.cpp | |
parent | f552d553bac1374c583d748dad27f8c86e86c4a0 (diff) |
texture_cache: Implement layered framebuffer attachments
Layered framebuffer attachments is a feature that allows applications to
write attach layered textures to a single attachment. What layer the
fragments are written to is decided from the shader using gl_Layer.
Diffstat (limited to 'src/video_core/gpu_thread.cpp')
0 files changed, 0 insertions, 0 deletions