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authorFernando Sahmkow <fsahmkow27@gmail.com>2019-09-25 19:43:23 -0400
committerFernandoS27 <fsahmkow27@gmail.com>2019-10-04 19:59:48 -0400
commit5b5e60ffeca1a718cd980e74f0528d6ab91788cf (patch)
tree56073a1d11122b8253a69f8e908f6f44687cc3d3 /src/video_core/gpu_thread.cpp
parent4e9f975935b4208b29e158dabe62f8ad1122a447 (diff)
GPU_Async: Correct fences, display events and more.
This commit uses guest fences on vSync event instead of an articial fake fence we had. It also corrects to keep signaling display events while loading the game as the OS is suppose to send buffers to vSync during that time.
Diffstat (limited to 'src/video_core/gpu_thread.cpp')
-rw-r--r--src/video_core/gpu_thread.cpp14
1 files changed, 1 insertions, 13 deletions
diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp
index 5f039e4fdc..d7048b6ae7 100644
--- a/src/video_core/gpu_thread.cpp
+++ b/src/video_core/gpu_thread.cpp
@@ -5,8 +5,6 @@
#include "common/assert.h"
#include "common/microprofile.h"
#include "core/core.h"
-#include "core/core_timing.h"
-#include "core/core_timing_util.h"
#include "core/frontend/scope_acquire_window_context.h"
#include "video_core/dma_pusher.h"
#include "video_core/gpu.h"
@@ -68,14 +66,10 @@ ThreadManager::~ThreadManager() {
void ThreadManager::StartThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher) {
thread = std::thread{RunThread, std::ref(renderer), std::ref(dma_pusher), std::ref(state)};
- synchronization_event = system.CoreTiming().RegisterEvent(
- "GPUThreadSynch", [this](u64 fence, s64) { state.WaitForSynchronization(fence); });
}
void ThreadManager::SubmitList(Tegra::CommandList&& entries) {
- const u64 fence{PushCommand(SubmitListCommand(std::move(entries)))};
- const s64 synchronization_ticks{Core::Timing::usToCycles(std::chrono::microseconds{9000})};
- system.CoreTiming().ScheduleEvent(synchronization_ticks, synchronization_event, fence);
+ PushCommand(SubmitListCommand(std::move(entries)));
}
void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
@@ -102,10 +96,4 @@ u64 ThreadManager::PushCommand(CommandData&& command_data) {
return fence;
}
-MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192));
-void SynchState::WaitForSynchronization(u64 fence) {
- while (signaled_fence.load() < fence)
- ;
-}
-
} // namespace VideoCommon::GPUThread