aboutsummaryrefslogtreecommitdiff
path: root/src/video_core/gpu_thread.cpp
diff options
context:
space:
mode:
authorFernando Sahmkow <fsahmkow27@gmail.com>2020-04-05 09:48:53 -0400
committerFernando Sahmkow <fsahmkow27@gmail.com>2020-06-27 11:36:09 -0400
commit528b19a84287167d7699465e495b196d216b99db (patch)
treec3ac61644c1a11fd1cf5ceeb70d1c9f5d4a00aa3 /src/video_core/gpu_thread.cpp
parent7b44187fd277a87cf33891c1fdc023dae87abfbc (diff)
General: Tune the priority of main emulation threads so they have higher priority than less important helper threads.
Diffstat (limited to 'src/video_core/gpu_thread.cpp')
-rw-r--r--src/video_core/gpu_thread.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp
index 323185bfcd..738c6f0c1f 100644
--- a/src/video_core/gpu_thread.cpp
+++ b/src/video_core/gpu_thread.cpp
@@ -22,6 +22,7 @@ static void RunThread(Core::System& system, VideoCore::RendererBase& renderer,
std::string name = "yuzu:GPU";
MicroProfileOnThreadCreate(name.c_str());
Common::SetCurrentThreadName(name.c_str());
+ Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
system.RegisterHostThread();
// Wait for first GPU command before acquiring the window context