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authorbunnei <bunneidev@gmail.com>2020-12-11 22:26:14 -0800
committerbunnei <bunneidev@gmail.com>2020-12-28 16:33:48 -0800
commit14c825bd1c37b2444e858bf1a75fb77455b4eb52 (patch)
tree60dfa8c299f4709d04ca652c8eb35e7f7b13ad89 /src/video_core/gpu_synch.cpp
parent5d4715cc6af424e8529de5ac1a11d1cca3b3f7cf (diff)
video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.
- We must always use a GPU thread now, even with synchronous GPU.
Diffstat (limited to 'src/video_core/gpu_synch.cpp')
-rw-r--r--src/video_core/gpu_synch.cpp61
1 files changed, 0 insertions, 61 deletions
diff --git a/src/video_core/gpu_synch.cpp b/src/video_core/gpu_synch.cpp
deleted file mode 100644
index 1e9d4b9b2c..0000000000
--- a/src/video_core/gpu_synch.cpp
+++ /dev/null
@@ -1,61 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "video_core/gpu_synch.h"
-#include "video_core/renderer_base.h"
-
-namespace VideoCommon {
-
-GPUSynch::GPUSynch(Core::System& system_, bool use_nvdec_) : GPU{system_, false, use_nvdec_} {}
-
-GPUSynch::~GPUSynch() = default;
-
-void GPUSynch::Start() {}
-
-void GPUSynch::ObtainContext() {
- renderer->Context().MakeCurrent();
-}
-
-void GPUSynch::ReleaseContext() {
- renderer->Context().DoneCurrent();
-}
-
-void GPUSynch::PushGPUEntries(Tegra::CommandList&& entries) {
- dma_pusher->Push(std::move(entries));
- dma_pusher->DispatchCalls();
-}
-
-void GPUSynch::PushCommandBuffer(Tegra::ChCommandHeaderList& entries) {
- if (!use_nvdec) {
- return;
- }
- // This condition fires when a video stream ends, clears all intermediary data
- if (entries[0].raw == 0xDEADB33F) {
- cdma_pusher.reset();
- return;
- }
- if (!cdma_pusher) {
- cdma_pusher = std::make_unique<Tegra::CDmaPusher>(*this);
- }
- cdma_pusher->Push(std::move(entries));
- cdma_pusher->DispatchCalls();
-}
-
-void GPUSynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
- renderer->SwapBuffers(framebuffer);
-}
-
-void GPUSynch::FlushRegion(VAddr addr, u64 size) {
- renderer->Rasterizer().FlushRegion(addr, size);
-}
-
-void GPUSynch::InvalidateRegion(VAddr addr, u64 size) {
- renderer->Rasterizer().InvalidateRegion(addr, size);
-}
-
-void GPUSynch::FlushAndInvalidateRegion(VAddr addr, u64 size) {
- renderer->Rasterizer().FlushAndInvalidateRegion(addr, size);
-}
-
-} // namespace VideoCommon