aboutsummaryrefslogtreecommitdiff
path: root/src/video_core/gpu.cpp
diff options
context:
space:
mode:
authorReinUsesLisp <reinuseslisp@airmail.cc>2020-06-11 21:24:45 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-09-06 05:28:48 -0300
commit9e871937250cb92a13336c6c06186c41f19e1738 (patch)
tree5151b85f8c4c26e7a5971b32584723f9910ea67b /src/video_core/gpu.cpp
parent045f50bc7fa945f9d2bd992c252591a5c6f7e0df (diff)
video_core: Remove all Core::System references in renderer
Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend.
Diffstat (limited to 'src/video_core/gpu.cpp')
-rw-r--r--src/video_core/gpu.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index acb6e6d464..4bb9256e9b 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -28,8 +28,8 @@ namespace Tegra {
MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192));
GPU::GPU(Core::System& system_, bool is_async_)
- : system{system_}, dma_pusher{std::make_unique<Tegra::DmaPusher>(system, *this)},
- memory_manager{std::make_unique<Tegra::MemoryManager>(system)},
+ : system{system_}, memory_manager{std::make_unique<Tegra::MemoryManager>(system)},
+ dma_pusher{std::make_unique<Tegra::DmaPusher>(system, *this)},
maxwell_3d{std::make_unique<Engines::Maxwell3D>(system, *memory_manager)},
fermi_2d{std::make_unique<Engines::Fermi2D>()},
kepler_compute{std::make_unique<Engines::KeplerCompute>(system, *memory_manager)},