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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-01-30 01:56:33 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-02-03 17:21:20 -0300 |
commit | 6a6fabea58bb12e70feded1354570f259c9f9a6d (patch) | |
tree | 33118d3d594805f5ccc26466009317afd928a557 /src/video_core/gpu.cpp | |
parent | eceab45dac2b67392a896fa322af15e6aa81c242 (diff) |
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
Some games call LDG at the top of a basic block, making the tracking
heuristic to fail. This commit lets the heuristic the decoded nodes as a
whole instead of per basic blocks.
This may lead to some false positives but allows it the heuristic to
track cases it previously couldn't.
Diffstat (limited to 'src/video_core/gpu.cpp')
0 files changed, 0 insertions, 0 deletions