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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-04-24 22:16:49 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-04-24 22:21:29 -0300
commit527a1574c3f1262a6b6b010fa8234a701b299609 (patch)
treee4a8e9ca4ff1801011dadfaca5293a3fdc65e608 /src/video_core/gpu.cpp
parent3e35101895aed4e0cf2be3f90459fbad6e417203 (diff)
vk_rasterizer: Pack texceptions and color formats on invalid formats
Sometimes for unknown reasons NVN games can bind a render target format of 0. This may be a yuzu bug. With the commits before this the formats were specified without being "packed", assuming all formats and texceptions will be written like in the color_attachments vector. To address this issue, iterate all render targets and pack them as they are valid. This way they will match color_attachments. - Fixes validation errors and graphical issues on Breath of the Wild.
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