diff options
author | liamwhite <liamwhite@users.noreply.github.com> | 2022-12-03 14:10:06 -0500 |
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committer | GitHub <noreply@github.com> | 2022-12-03 14:10:06 -0500 |
commit | 75e16547f8977e8b2b07723b04bcc3cbe999d566 (patch) | |
tree | 7a7795d68f636d1a3f4972c3ea36c1d50db564c5 /src/shader_recompiler | |
parent | 22aff09b33941cdf907e474cb86117fef838abba (diff) | |
parent | 5b5612c1cc1ef7a4888e7c45e41b15433127a2e5 (diff) |
Merge pull request #9300 from ameerj/pch
CMake: Use precompiled headers to improve compile times
Diffstat (limited to 'src/shader_recompiler')
-rw-r--r-- | src/shader_recompiler/CMakeLists.txt | 5 | ||||
-rw-r--r-- | src/shader_recompiler/frontend/ir/value.h | 1 | ||||
-rw-r--r-- | src/shader_recompiler/precompiled_headers.h | 7 |
3 files changed, 12 insertions, 1 deletions
diff --git a/src/shader_recompiler/CMakeLists.txt b/src/shader_recompiler/CMakeLists.txt index ef09fe2b91..525b2363c3 100644 --- a/src/shader_recompiler/CMakeLists.txt +++ b/src/shader_recompiler/CMakeLists.txt @@ -231,6 +231,7 @@ add_library(shader_recompiler STATIC ir_opt/texture_pass.cpp ir_opt/verification_pass.cpp object_pool.h + precompiled_headers.h profile.h program_header.h runtime_info.h @@ -260,3 +261,7 @@ else() endif() create_target_directory_groups(shader_recompiler) + +if (YUZU_USE_PRECOMPILED_HEADERS) + target_precompile_headers(shader_recompiler PRIVATE precompiled_headers.h) +endif() diff --git a/src/shader_recompiler/frontend/ir/value.h b/src/shader_recompiler/frontend/ir/value.h index e8bbb93a5d..8b34356fd5 100644 --- a/src/shader_recompiler/frontend/ir/value.h +++ b/src/shader_recompiler/frontend/ir/value.h @@ -23,7 +23,6 @@ #include "shader_recompiler/frontend/ir/pred.h" #include "shader_recompiler/frontend/ir/reg.h" #include "shader_recompiler/frontend/ir/type.h" -#include "shader_recompiler/frontend/ir/value.h" namespace Shader::IR { diff --git a/src/shader_recompiler/precompiled_headers.h b/src/shader_recompiler/precompiled_headers.h new file mode 100644 index 0000000000..5dd6b7eca3 --- /dev/null +++ b/src/shader_recompiler/precompiled_headers.h @@ -0,0 +1,7 @@ +// SPDX-FileCopyrightText: 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "common/common_precompiled_headers.h" +#include "frontend/maxwell/translate/impl/impl.h" |