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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-06-12 23:28:06 -0300
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:35 -0400
commit487057b8d2bd79892423ad3a1b5a96d0407b307a (patch)
tree2015b09c8e2d24c02bd36ddbf21f788973ae4bfe /src/shader_recompiler
parentba3bdf1d4156fa6fd257305406a3b88f0c288006 (diff)
shader: Comment why the array component is not read in TMML
Diffstat (limited to 'src/shader_recompiler')
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp
index 667c69a0d0..aea3c0e628 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp
@@ -46,6 +46,8 @@ Shader::TextureType GetType(TextureType type) {
}
IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) {
+ // The ISA reads an array component here, but this is not needed on high level shading languages
+ // We are dropping this information.
switch (type) {
case TextureType::_1D:
return v.F(reg);