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authorFernando Sahmkow <fsahmkow27@gmail.com>2022-11-09 17:58:10 +0100
committerFernando Sahmkow <fsahmkow27@gmail.com>2023-01-01 16:43:57 -0500
commitaad0cbf024fb8077a9b375a093c60a7e2ab1db3d (patch)
tree8c6a86c92ed8cedbafb5f34dd9f72283eaaf4342 /src/shader_recompiler/varying_state.h
parent93ac5a6a6d316966c1d288f8b83610bb48143a04 (diff)
MacroHLE: Add HLE replacement for base vertex and base instance.
Diffstat (limited to 'src/shader_recompiler/varying_state.h')
-rw-r--r--src/shader_recompiler/varying_state.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader_recompiler/varying_state.h b/src/shader_recompiler/varying_state.h
index 7b28a285f9..18a9aaf50f 100644
--- a/src/shader_recompiler/varying_state.h
+++ b/src/shader_recompiler/varying_state.h
@@ -11,7 +11,7 @@
namespace Shader {
struct VaryingState {
- std::bitset<256> mask{};
+ std::bitset<512> mask{};
void Set(IR::Attribute attribute, bool state = true) {
mask[static_cast<size_t>(attribute)] = state;