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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-03-20 19:11:56 -0300 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:23 -0400 |
commit | 76c8a962ac4eae77e71d66a72c448930240339f9 (patch) | |
tree | 267bdb72f0fad43779080cd1907dd8159a6c7154 /src/shader_recompiler/shader_info.h | |
parent | e802512d8e49cc4a92c0c09fe023576c2a2ab3db (diff) |
spirv: Implement VertexId and InstanceId, refactor code
Diffstat (limited to 'src/shader_recompiler/shader_info.h')
-rw-r--r-- | src/shader_recompiler/shader_info.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/shader_recompiler/shader_info.h b/src/shader_recompiler/shader_info.h index 6eff762e2c..f97730b34e 100644 --- a/src/shader_recompiler/shader_info.h +++ b/src/shader_recompiler/shader_info.h @@ -59,6 +59,8 @@ struct Info { std::array<bool, 32> loads_generics{}; bool loads_position{}; + bool loads_instance_id{}; + bool loads_vertex_id{}; std::array<bool, 8> stores_frag_color{}; bool stores_frag_depth{}; |