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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-05-30 23:08:17 -0300
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:34 -0400
commit05d41fa9b70af6d469f2f6f1474436c9255e9bc3 (patch)
tree52bd8f8a6456c46fc9120aafa99b2d4a45b79746 /src/shader_recompiler/shader_info.h
parent5d170de0b5c57afdfc7c633c0b3b36d7ea9299c2 (diff)
shader: Add support for "negative" and unaligned offsets
"Negative" offsets don't exist. They are shown as such due to a bug in nvdisasm. Unaligned offsets have been proved to read the aligned offset. For example, when reading an U32, if the offset is 6, the offset read will be 4.
Diffstat (limited to 'src/shader_recompiler/shader_info.h')
0 files changed, 0 insertions, 0 deletions