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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-06-24 02:41:09 -0300
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:39 -0400
commit7dafa96ab59892b7f1fbffdb61e4326e6443955f (patch)
tree5ab58d56860db635542ea1ec24be258bd86b40b9 /src/shader_recompiler/runtime_info.h
parent4f052a1f393d45843eabc237e21757be15f20062 (diff)
shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
Diffstat (limited to 'src/shader_recompiler/runtime_info.h')
-rw-r--r--src/shader_recompiler/runtime_info.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/shader_recompiler/runtime_info.h b/src/shader_recompiler/runtime_info.h
index 63fe2afafc..f3f83a258c 100644
--- a/src/shader_recompiler/runtime_info.h
+++ b/src/shader_recompiler/runtime_info.h
@@ -10,6 +10,7 @@
#include <vector>
#include "common/common_types.h"
+#include "shader_recompiler/varying_state.h"
namespace Shader {
@@ -60,7 +61,7 @@ struct TransformFeedbackVarying {
struct RuntimeInfo {
std::array<AttributeType, 32> generic_input_types{};
- std::bitset<32> previous_stage_stores_generic{};
+ VaryingState previous_stage_stores;
bool convert_depth_mode{};
bool force_early_z{};