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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-06-24 02:41:09 -0300 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:39 -0400 |
commit | 7dafa96ab59892b7f1fbffdb61e4326e6443955f (patch) | |
tree | 5ab58d56860db635542ea1ec24be258bd86b40b9 /src/shader_recompiler/runtime_info.h | |
parent | 4f052a1f393d45843eabc237e21757be15f20062 (diff) |
shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
Diffstat (limited to 'src/shader_recompiler/runtime_info.h')
-rw-r--r-- | src/shader_recompiler/runtime_info.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/shader_recompiler/runtime_info.h b/src/shader_recompiler/runtime_info.h index 63fe2afafc..f3f83a258c 100644 --- a/src/shader_recompiler/runtime_info.h +++ b/src/shader_recompiler/runtime_info.h @@ -10,6 +10,7 @@ #include <vector> #include "common/common_types.h" +#include "shader_recompiler/varying_state.h" namespace Shader { @@ -60,7 +61,7 @@ struct TransformFeedbackVarying { struct RuntimeInfo { std::array<AttributeType, 32> generic_input_types{}; - std::bitset<32> previous_stage_stores_generic{}; + VaryingState previous_stage_stores; bool convert_depth_mode{}; bool force_early_z{}; |