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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-02-17 00:59:28 -0300 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:22 -0400 |
commit | 85cce78583bc2232428a8fb39e43182877c8d5ad (patch) | |
tree | 308f4ef2d145652e08dff1da31c72c2f00dad2e1 /src/shader_recompiler/recompiler.h | |
parent | c67d64365a712830fe140dd36e24e2efd9b8a812 (diff) |
shader: Primitive Vulkan integration
Diffstat (limited to 'src/shader_recompiler/recompiler.h')
-rw-r--r-- | src/shader_recompiler/recompiler.h | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/src/shader_recompiler/recompiler.h b/src/shader_recompiler/recompiler.h new file mode 100644 index 0000000000..4cb9738782 --- /dev/null +++ b/src/shader_recompiler/recompiler.h @@ -0,0 +1,18 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <utility> +#include <vector> + +#include "common/common_types.h" +#include "shader_recompiler/environment.h" +#include "shader_recompiler/shader_info.h" + +namespace Shader { + +[[nodiscard]] std::pair<Info, std::vector<u32>> RecompileSPIRV(Environment& env, u32 start_address); + +} // namespace Shader |