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authorameerj <52414509+ameerj@users.noreply.github.com>2021-06-09 23:33:48 -0400
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:35 -0400
commit15bdd27cac4a0b1e6cd168272dc337cd685ef144 (patch)
treeae1d5c1a93bfc500e3603cb4fad8318676a13f1d /src/shader_recompiler/program_header.h
parent7eaa74ad235b669608debaf3583af94bd675b6c6 (diff)
shader_environment: Add shader_local_memory_crs_size to local memory size
Fixes DOOM 2016 missing local memory
Diffstat (limited to 'src/shader_recompiler/program_header.h')
-rw-r--r--src/shader_recompiler/program_header.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/shader_recompiler/program_header.h b/src/shader_recompiler/program_header.h
index 15f43f2d8e..6933750aae 100644
--- a/src/shader_recompiler/program_header.h
+++ b/src/shader_recompiler/program_header.h
@@ -230,8 +230,8 @@ struct ProgramHeader {
};
[[nodiscard]] u64 LocalMemorySize() const noexcept {
- return (common1.shader_local_memory_low_size |
- (common2.shader_local_memory_high_size << 24));
+ return static_cast<u64>(common1.shader_local_memory_low_size) |
+ (static_cast<u64>(common2.shader_local_memory_high_size) << 24);
}
};
static_assert(sizeof(ProgramHeader) == 0x50, "Incorrect structure size");