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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-12-27 23:59:32 -0500 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-12-29 19:03:50 -0500 |
commit | b84d429c2ec59e54a89d9d4e34b0df9f22172e8f (patch) | |
tree | e275b74a6fb2d16219697cbad38925e2e660e058 /src/shader_recompiler/profile.h | |
parent | 9f34be5a6176674c9f4be0e2636cf1c01c067e69 (diff) |
glsl_context_get_set: Add alternative cbuf type for broken drivers
some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
Diffstat (limited to 'src/shader_recompiler/profile.h')
-rw-r--r-- | src/shader_recompiler/profile.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h index f0c3b3b172..9deb3f4bb7 100644 --- a/src/shader_recompiler/profile.h +++ b/src/shader_recompiler/profile.h @@ -65,6 +65,8 @@ struct Profile { bool has_gl_component_indexing_bug{}; /// The precise type qualifier is broken in the fragment stage of some drivers bool has_gl_precise_bug{}; + /// Some drivers do not properly support floatBitsToUint when used on cbufs + bool has_gl_cbuf_ftou_bug{}; /// Ignores SPIR-V ordered vs unordered using GLSL semantics bool ignore_nan_fp_comparisons{}; |