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author | Fernando S <fsahmkow27@gmail.com> | 2022-01-03 00:39:59 +0100 |
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committer | GitHub <noreply@github.com> | 2022-01-03 00:39:59 +0100 |
commit | ae7da0b12dd8aef115d741eb60d00ddf8ed357df (patch) | |
tree | 09d269fe3838d1f8aa5672d2af06cbeb9b45d81f /src/shader_recompiler/profile.h | |
parent | 214b9fc9a7749784915dad37f734e03b1db9912b (diff) | |
parent | 8c907c620d830bdaef30ff4316489443775b3ea4 (diff) |
Merge pull request #7629 from ameerj/nv-driver-fixes
shaders: Add fixes for NVIDIA drivers 495+
Diffstat (limited to 'src/shader_recompiler/profile.h')
-rw-r--r-- | src/shader_recompiler/profile.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h index f0c3b3b172..dc4c806ff4 100644 --- a/src/shader_recompiler/profile.h +++ b/src/shader_recompiler/profile.h @@ -65,6 +65,10 @@ struct Profile { bool has_gl_component_indexing_bug{}; /// The precise type qualifier is broken in the fragment stage of some drivers bool has_gl_precise_bug{}; + /// Some drivers do not properly support floatBitsToUint when used on cbufs + bool has_gl_cbuf_ftou_bug{}; + /// Some drivers poorly optimize boolean variable references + bool has_gl_bool_ref_bug{}; /// Ignores SPIR-V ordered vs unordered using GLSL semantics bool ignore_nan_fp_comparisons{}; |