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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-05-26 18:32:59 -0300 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:33 -0400 |
commit | adb591a757ccb289634920d51cf519b515ca32b6 (patch) | |
tree | 987c5cd0a346e69633791ad5ec355b6104ab036e /src/shader_recompiler/profile.h | |
parent | f58f79c85dad7ad018a015cc6913f2789540ec22 (diff) |
glasm: Use storage buffers instead of global memory when possible
Diffstat (limited to 'src/shader_recompiler/profile.h')
-rw-r--r-- | src/shader_recompiler/profile.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h index c46452c3db..f8913bf146 100644 --- a/src/shader_recompiler/profile.h +++ b/src/shader_recompiler/profile.h @@ -111,7 +111,10 @@ struct RuntimeInfo { std::optional<CompareFunction> alpha_test_func; float alpha_test_reference{}; + // Static y negate value bool y_negate{}; + // Use storage buffers instead of global pointers on GLASM + bool glasm_use_storage_buffers{}; std::vector<TransformFeedbackVarying> xfb_varyings; }; |