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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-06-29 18:42:17 -0300
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:40 -0400
commit8722668b3c027f0132d0be07e867247debd08d30 (patch)
treef921ddda0a9d30d1f8845964c8018b6d5783c429 /src/shader_recompiler/profile.h
parent1b27a2b59798c7028ad533b5d92b2d9900860d65 (diff)
emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
Fix regression on Fire Emblem: Three Houses when using native fp16.
Diffstat (limited to 'src/shader_recompiler/profile.h')
-rw-r--r--src/shader_recompiler/profile.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h
index ee1887b569..6ff12387ba 100644
--- a/src/shader_recompiler/profile.h
+++ b/src/shader_recompiler/profile.h
@@ -58,6 +58,8 @@ struct Profile {
bool has_broken_unsigned_image_offsets{};
/// Signed instructions with unsigned data types are misinterpreted
bool has_broken_signed_operations{};
+ /// Float controls break when fp16 is enabled
+ bool has_broken_fp16_float_controls{};
/// Dynamic vec4 indexing is broken on some OpenGL drivers
bool has_gl_component_indexing_bug{};
/// The precise type qualifier is broken in the fragment stage of some drivers