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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-03-30 03:58:46 -0300
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:25 -0400
commit7a1c14269e20cffeed780f388c90a86f8bba1a92 (patch)
tree3a9807a9ef0d606840fdf645295764213c9cebb2 /src/shader_recompiler/profile.h
parent9d7422d967a97fea7888449652ad93da88e92b54 (diff)
spirv: Add fixed pipeline point size
Diffstat (limited to 'src/shader_recompiler/profile.h')
-rw-r--r--src/shader_recompiler/profile.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h
index 0276fc23be..f4b94896c7 100644
--- a/src/shader_recompiler/profile.h
+++ b/src/shader_recompiler/profile.h
@@ -5,6 +5,7 @@
#pragma once
#include <array>
+#include <optional>
#include "common/common_types.h"
@@ -41,6 +42,8 @@ struct Profile {
std::array<AttributeType, 32> generic_input_types{};
bool convert_depth_mode{};
+
+ std::optional<float> fixed_state_point_size;
};
} // namespace Shader