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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-03-30 03:58:46 -0300 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:25 -0400 |
commit | 7a1c14269e20cffeed780f388c90a86f8bba1a92 (patch) | |
tree | 3a9807a9ef0d606840fdf645295764213c9cebb2 /src/shader_recompiler/profile.h | |
parent | 9d7422d967a97fea7888449652ad93da88e92b54 (diff) |
spirv: Add fixed pipeline point size
Diffstat (limited to 'src/shader_recompiler/profile.h')
-rw-r--r-- | src/shader_recompiler/profile.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h index 0276fc23be..f4b94896c7 100644 --- a/src/shader_recompiler/profile.h +++ b/src/shader_recompiler/profile.h @@ -5,6 +5,7 @@ #pragma once #include <array> +#include <optional> #include "common/common_types.h" @@ -41,6 +42,8 @@ struct Profile { std::array<AttributeType, 32> generic_input_types{}; bool convert_depth_mode{}; + + std::optional<float> fixed_state_point_size; }; } // namespace Shader |