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authorAmeer J <52414509+ameerj@users.noreply.github.com>2023-10-31 20:02:11 -0400
committerAmeer J <52414509+ameerj@users.noreply.github.com>2023-10-31 20:14:18 -0400
commit75c5be55af3e0db249cb1bb0c0dd1de6e326849d (patch)
tree4b4f8f45569e08287508a681e1d1458a52975493 /src/shader_recompiler/profile.h
parent735612c9b3b17d79c9259ba6415a481d6c776a5e (diff)
shader_recompiler: Align SSBO offsets in GlobalMemory functions
Diffstat (limited to 'src/shader_recompiler/profile.h')
-rw-r--r--src/shader_recompiler/profile.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h
index 38d820db20..e62ba8a20b 100644
--- a/src/shader_recompiler/profile.h
+++ b/src/shader_recompiler/profile.h
@@ -84,6 +84,8 @@ struct Profile {
/// Maxwell and earlier nVidia architectures have broken robust support
bool has_broken_robust{};
+
+ u64 min_ssbo_alignment{};
};
} // namespace Shader