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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-06-16 03:22:56 -0300
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:38 -0400
commit0ffea97e2ea2c8f58928e13dc2488d620ea98ea8 (patch)
treed297ca549a7c6dfb9fddb514cbd1f38422087f02 /src/shader_recompiler/profile.h
parentcbbca26d182991abf68d9b2e1b1e5935bf4eb476 (diff)
shader: Split profile and runtime info headers
Diffstat (limited to 'src/shader_recompiler/profile.h')
-rw-r--r--src/shader_recompiler/profile.h72
1 files changed, 0 insertions, 72 deletions
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h
index a3c412a0fe..d46be16388 100644
--- a/src/shader_recompiler/profile.h
+++ b/src/shader_recompiler/profile.h
@@ -4,59 +4,10 @@
#pragma once
-#include <array>
-#include <optional>
-#include <vector>
-
#include "common/common_types.h"
namespace Shader {
-enum class AttributeType : u8 {
- Float,
- SignedInt,
- UnsignedInt,
- Disabled,
-};
-
-enum class InputTopology {
- Points,
- Lines,
- LinesAdjacency,
- Triangles,
- TrianglesAdjacency,
-};
-
-enum class CompareFunction {
- Never,
- Less,
- Equal,
- LessThanEqual,
- Greater,
- NotEqual,
- GreaterThanEqual,
- Always,
-};
-
-enum class TessPrimitive {
- Isolines,
- Triangles,
- Quads,
-};
-
-enum class TessSpacing {
- Equal,
- FractionalOdd,
- FractionalEven,
-};
-
-struct TransformFeedbackVarying {
- u32 buffer{};
- u32 stride{};
- u32 offset{};
- u32 components{};
-};
-
struct Profile {
u32 supported_spirv{0x00010000};
@@ -114,27 +65,4 @@ struct Profile {
bool ignore_nan_fp_comparisons{};
};
-struct RuntimeInfo {
- std::array<AttributeType, 32> generic_input_types{};
- bool convert_depth_mode{};
- bool force_early_z{};
-
- TessPrimitive tess_primitive{};
- TessSpacing tess_spacing{};
- bool tess_clockwise{};
-
- InputTopology input_topology{};
-
- std::optional<float> fixed_state_point_size;
- std::optional<CompareFunction> alpha_test_func;
- float alpha_test_reference{};
-
- // Static y negate value
- bool y_negate{};
- // Use storage buffers instead of global pointers on GLASM
- bool glasm_use_storage_buffers{};
-
- std::vector<TransformFeedbackVarying> xfb_varyings;
-};
-
} // namespace Shader