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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-06-24 02:41:09 -0300 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:39 -0400 |
commit | 7dafa96ab59892b7f1fbffdb61e4326e6443955f (patch) | |
tree | 5ab58d56860db635542ea1ec24be258bd86b40b9 /src/shader_recompiler/profile.h | |
parent | 4f052a1f393d45843eabc237e21757be15f20062 (diff) |
shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
Diffstat (limited to 'src/shader_recompiler/profile.h')
-rw-r--r-- | src/shader_recompiler/profile.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h index d46be16388..ee1887b569 100644 --- a/src/shader_recompiler/profile.h +++ b/src/shader_recompiler/profile.h @@ -34,6 +34,7 @@ struct Profile { bool support_demote_to_helper_invocation{}; bool support_int64_atomics{}; bool support_derivative_control{}; + bool support_geometry_shader_passthrough{}; bool support_gl_nv_gpu_shader_5{}; bool support_gl_amd_gpu_shader_half_float{}; bool support_gl_texture_shadow_lod{}; |