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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-06-24 02:41:09 -0300
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:39 -0400
commit7dafa96ab59892b7f1fbffdb61e4326e6443955f (patch)
tree5ab58d56860db635542ea1ec24be258bd86b40b9 /src/shader_recompiler/profile.h
parent4f052a1f393d45843eabc237e21757be15f20062 (diff)
shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
Diffstat (limited to 'src/shader_recompiler/profile.h')
-rw-r--r--src/shader_recompiler/profile.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h
index d46be16388..ee1887b569 100644
--- a/src/shader_recompiler/profile.h
+++ b/src/shader_recompiler/profile.h
@@ -34,6 +34,7 @@ struct Profile {
bool support_demote_to_helper_invocation{};
bool support_int64_atomics{};
bool support_derivative_control{};
+ bool support_geometry_shader_passthrough{};
bool support_gl_nv_gpu_shader_5{};
bool support_gl_amd_gpu_shader_half_float{};
bool support_gl_texture_shadow_lod{};