From 7dafa96ab59892b7f1fbffdb61e4326e6443955f Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Thu, 24 Jun 2021 02:41:09 -0300
Subject: shader: Rework varyings and implement passthrough geometry shaders

Put all varyings into a single std::bitset with helpers to access it.

Implement passthrough geometry shaders using host's.
---
 src/shader_recompiler/profile.h | 1 +
 1 file changed, 1 insertion(+)

(limited to 'src/shader_recompiler/profile.h')

diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h
index d46be16388..ee1887b569 100644
--- a/src/shader_recompiler/profile.h
+++ b/src/shader_recompiler/profile.h
@@ -34,6 +34,7 @@ struct Profile {
     bool support_demote_to_helper_invocation{};
     bool support_int64_atomics{};
     bool support_derivative_control{};
+    bool support_geometry_shader_passthrough{};
     bool support_gl_nv_gpu_shader_5{};
     bool support_gl_amd_gpu_shader_half_float{};
     bool support_gl_texture_shadow_lod{};
-- 
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