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authorlat9nq <22451773+lat9nq@users.noreply.github.com>2021-04-05 22:25:22 -0400
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:26 -0400
commit0bb85f6a753c769266c95c4ba146b25b9eaaaffd (patch)
treee5d818ae7dc1d0025bb115c7a63235d866e53286 /src/shader_recompiler/ir_opt/verification_pass.cpp
parent5cd3d00167b17c1fe36f97da978a7024e93c14e7 (diff)
shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
Diffstat (limited to 'src/shader_recompiler/ir_opt/verification_pass.cpp')
-rw-r--r--src/shader_recompiler/ir_opt/verification_pass.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/shader_recompiler/ir_opt/verification_pass.cpp b/src/shader_recompiler/ir_opt/verification_pass.cpp
index 4080b37cca..dbec96d84a 100644
--- a/src/shader_recompiler/ir_opt/verification_pass.cpp
+++ b/src/shader_recompiler/ir_opt/verification_pass.cpp
@@ -14,14 +14,14 @@ namespace Shader::Optimization {
static void ValidateTypes(const IR::Program& program) {
for (const auto& block : program.blocks) {
for (const IR::Inst& inst : *block) {
- if (inst.Opcode() == IR::Opcode::Phi) {
+ if (inst.GetOpcode() == IR::Opcode::Phi) {
// Skip validation on phi nodes
continue;
}
const size_t num_args{inst.NumArgs()};
for (size_t i = 0; i < num_args; ++i) {
const IR::Type t1{inst.Arg(i).Type()};
- const IR::Type t2{IR::ArgTypeOf(inst.Opcode(), i)};
+ const IR::Type t2{IR::ArgTypeOf(inst.GetOpcode(), i)};
if (!IR::AreTypesCompatible(t1, t2)) {
throw LogicError("Invalid types in block:\n{}", IR::DumpBlock(*block));
}