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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-02-05 05:58:02 -0300
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:21 -0400
commite81739493a0cacc1efe3295f9d287d5d31b1a989 (patch)
tree11a3d04ce9def535414a00226030798f337c053c /src/shader_recompiler/ir_opt/passes.h
parentd24a16045f0f6b0b873d5e3b5bf187c1a8c4343f (diff)
shader: Constant propagation and global memory to storage buffer
Diffstat (limited to 'src/shader_recompiler/ir_opt/passes.h')
-rw-r--r--src/shader_recompiler/ir_opt/passes.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/shader_recompiler/ir_opt/passes.h b/src/shader_recompiler/ir_opt/passes.h
index 7ed4005ed1..578a24d89b 100644
--- a/src/shader_recompiler/ir_opt/passes.h
+++ b/src/shader_recompiler/ir_opt/passes.h
@@ -16,9 +16,11 @@ void Invoke(Func&& func, IR::Function& function) {
}
}
+void ConstantPropagationPass(IR::Block& block);
void DeadCodeEliminationPass(IR::Block& block);
-void IdentityRemovalPass(IR::Block& block);
+void GlobalMemoryToStorageBufferPass(IR::Block& block);
+void IdentityRemovalPass(IR::Function& function);
void SsaRewritePass(IR::Function& function);
-void VerificationPass(const IR::Block& block);
+void VerificationPass(const IR::Function& function);
} // namespace Shader::Optimization