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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-06-23 01:33:42 -0300
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:39 -0400
commitd8d5501459d6c8b4c39307d293b0f40834dce8f3 (patch)
tree5c44ce2b967f66b1362c8a00b154b7fb1bc2b3ce /src/shader_recompiler/ir_opt/passes.h
parent04ef2160f9e164dbf7c2ab2f37de5533a8d5c450 (diff)
shader: Add int64 to int32 lowering pass
Diffstat (limited to 'src/shader_recompiler/ir_opt/passes.h')
-rw-r--r--src/shader_recompiler/ir_opt/passes.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/shader_recompiler/ir_opt/passes.h b/src/shader_recompiler/ir_opt/passes.h
index 5ebde49ea8..2f89b1ea0e 100644
--- a/src/shader_recompiler/ir_opt/passes.h
+++ b/src/shader_recompiler/ir_opt/passes.h
@@ -18,6 +18,7 @@ void DeadCodeEliminationPass(IR::Program& program);
void GlobalMemoryToStorageBufferPass(IR::Program& program);
void IdentityRemovalPass(IR::Program& program);
void LowerFp16ToFp32(IR::Program& program);
+void LowerInt64ToInt32(IR::Program& program);
void SsaRewritePass(IR::Program& program);
void TexturePass(Environment& env, IR::Program& program);
void VerificationPass(const IR::Program& program);