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authorFernandoS27 <fsahmkow27@gmail.com>2021-04-19 01:03:38 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:29 -0400
commitb541f5e5e333a8ec8c3569e02d67e59ad14217c2 (patch)
tree5b19bdd92d74ce8e32be75cfa2c27a4612a663de /src/shader_recompiler/ir_opt/passes.h
parentda936d6ad8cef5418b7644754ee4bcbf7f6125f8 (diff)
shader: Implement VertexA stage
Diffstat (limited to 'src/shader_recompiler/ir_opt/passes.h')
-rw-r--r--src/shader_recompiler/ir_opt/passes.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/shader_recompiler/ir_opt/passes.h b/src/shader_recompiler/ir_opt/passes.h
index 186104713d..e9cb8546a9 100644
--- a/src/shader_recompiler/ir_opt/passes.h
+++ b/src/shader_recompiler/ir_opt/passes.h
@@ -22,4 +22,11 @@ void SsaRewritePass(IR::Program& program);
void TexturePass(Environment& env, IR::Program& program);
void VerificationPass(const IR::Program& program);
+// Dual Vertex
+void VertexATransformPass(IR::Program& program);
+void VertexBTransformPass(IR::Program& program);
+void DualVertexJoinPass(IR::Program& program);
+void JoinTextureInfo(Info& base, Info& source);
+void JoinStorageInfo(Info& base, Info& source);
+
} // namespace Shader::Optimization