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authorAmeer J <52414509+ameerj@users.noreply.github.com>2023-11-17 22:29:12 -0500
committerAmeer J <52414509+ameerj@users.noreply.github.com>2023-11-17 22:29:12 -0500
commit9343b81afd5132aa41f50fe033faca4f9713b8cf (patch)
tree2d173ac3aa11d08da5bb13dde5d12688648867ce /src/shader_recompiler/ir_opt/passes.h
parent2136a46ab7d340ce5a082f6758127132e552efe7 (diff)
shader_recompiler: add byteswap pattern workaround for Nvidia
Diffstat (limited to 'src/shader_recompiler/ir_opt/passes.h')
-rw-r--r--src/shader_recompiler/ir_opt/passes.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/shader_recompiler/ir_opt/passes.h b/src/shader_recompiler/ir_opt/passes.h
index 629d18fa19..d4d5285e53 100644
--- a/src/shader_recompiler/ir_opt/passes.h
+++ b/src/shader_recompiler/ir_opt/passes.h
@@ -26,6 +26,7 @@ void SsaRewritePass(IR::Program& program);
void PositionPass(Environment& env, IR::Program& program);
void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo& host_info);
void LayerPass(IR::Program& program, const HostTranslateInfo& host_info);
+void VendorWorkaroundPass(IR::Program& program);
void VerificationPass(const IR::Program& program);
// Dual Vertex