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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-03-14 03:41:05 -0300
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:23 -0400
commit71f96fa6366dc6dd306a953bca1b958fb32bc55a (patch)
tree12e13f9502e4b9510446c967a831e5d4bacb729e /src/shader_recompiler/ir_opt/passes.h
parentb9f7bf4472b8e0a5aad1aec3a5ff5bb56470bfff (diff)
shader: Implement CAL inlining function calls
Diffstat (limited to 'src/shader_recompiler/ir_opt/passes.h')
-rw-r--r--src/shader_recompiler/ir_opt/passes.h18
1 files changed, 5 insertions, 13 deletions
diff --git a/src/shader_recompiler/ir_opt/passes.h b/src/shader_recompiler/ir_opt/passes.h
index 3b7e7306bb..5c1fc166ce 100644
--- a/src/shader_recompiler/ir_opt/passes.h
+++ b/src/shader_recompiler/ir_opt/passes.h
@@ -8,26 +8,18 @@
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
-#include "shader_recompiler/frontend/ir/function.h"
#include "shader_recompiler/frontend/ir/program.h"
namespace Shader::Optimization {
-template <typename Func>
-void PostOrderInvoke(Func&& func, IR::Function& function) {
- for (const auto& block : function.post_order_blocks) {
- func(*block);
- }
-}
-
void CollectShaderInfoPass(IR::Program& program);
-void ConstantPropagationPass(IR::Block& block);
-void DeadCodeEliminationPass(IR::Block& block);
+void ConstantPropagationPass(IR::Program& program);
+void DeadCodeEliminationPass(IR::Program& program);
void GlobalMemoryToStorageBufferPass(IR::Program& program);
-void IdentityRemovalPass(IR::Function& function);
+void IdentityRemovalPass(IR::Program& program);
void LowerFp16ToFp32(IR::Program& program);
-void SsaRewritePass(std::span<IR::Block* const> post_order_blocks);
+void SsaRewritePass(IR::Program& program);
void TexturePass(Environment& env, IR::Program& program);
-void VerificationPass(const IR::Function& function);
+void VerificationPass(const IR::Program& program);
} // namespace Shader::Optimization