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authorFernando S <fsahmkow27@gmail.com>2022-01-03 00:39:59 +0100
committerGitHub <noreply@github.com>2022-01-03 00:39:59 +0100
commitae7da0b12dd8aef115d741eb60d00ddf8ed357df (patch)
tree09d269fe3838d1f8aa5672d2af06cbeb9b45d81f /src/shader_recompiler/ir_opt/constant_propagation_pass.cpp
parent214b9fc9a7749784915dad37f734e03b1db9912b (diff)
parent8c907c620d830bdaef30ff4316489443775b3ea4 (diff)
Merge pull request #7629 from ameerj/nv-driver-fixes
shaders: Add fixes for NVIDIA drivers 495+
Diffstat (limited to 'src/shader_recompiler/ir_opt/constant_propagation_pass.cpp')
-rw-r--r--src/shader_recompiler/ir_opt/constant_propagation_pass.cpp23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp b/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp
index d089fdd12f..c134a12bc6 100644
--- a/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp
+++ b/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp
@@ -505,6 +505,29 @@ void FoldBitCast(IR::Inst& inst, IR::Opcode reverse) {
return;
}
}
+ if constexpr (op == IR::Opcode::BitCastU32F32) {
+ // Workaround for new NVIDIA driver bug, where:
+ // uint attr = ftou(itof(gl_InstanceID));
+ // always returned 0.
+ // We can instead manually optimize this and work around the driver bug:
+ // uint attr = uint(gl_InstanceID);
+ if (arg_inst->GetOpcode() == IR::Opcode::GetAttribute) {
+ const IR::Attribute attr{arg_inst->Arg(0).Attribute()};
+ switch (attr) {
+ case IR::Attribute::PrimitiveId:
+ case IR::Attribute::InstanceId:
+ case IR::Attribute::VertexId:
+ break;
+ default:
+ return;
+ }
+ // Replace the bitcasts with an integer attribute get
+ inst.ReplaceOpcode(IR::Opcode::GetAttributeU32);
+ inst.SetArg(0, arg_inst->Arg(0));
+ inst.SetArg(1, arg_inst->Arg(1));
+ return;
+ }
+ }
}
void FoldInverseFunc(IR::Inst& inst, IR::Opcode reverse) {