diff options
author | Billy Laws <blaws05@gmail.com> | 2022-12-31 23:19:10 +0000 |
---|---|---|
committer | Billy Laws <blaws05@gmail.com> | 2023-01-05 22:13:07 +0000 |
commit | 625a4af73afec1a45f5a8004b0933f5a3d414103 (patch) | |
tree | cf4cf586433733c4f614d1ae0edff8c157d5a9cc /src/shader_recompiler/host_translate_info.h | |
parent | 9e2997c4b6456031622602002924617690e32a13 (diff) |
shader_recompiler: Add support for lowering geometry passthrough
Reuses most of the existing code for generating the gl_Layer passthrough. Fixes geometry in Nier: Automata on GPUs without HW passthrough support.
Diffstat (limited to 'src/shader_recompiler/host_translate_info.h')
-rw-r--r-- | src/shader_recompiler/host_translate_info.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/shader_recompiler/host_translate_info.h b/src/shader_recompiler/host_translate_info.h index 7df0901248..dc402ee477 100644 --- a/src/shader_recompiler/host_translate_info.h +++ b/src/shader_recompiler/host_translate_info.h @@ -16,6 +16,7 @@ struct HostTranslateInfo { bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS u32 min_ssbo_alignment{}; ///< Minimum alignment supported by the device for SSBOs + bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry passthrough shaders }; } // namespace Shader |