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authorameerj <52414509+ameerj@users.noreply.github.com>2021-08-23 20:00:11 -0400
committerameerj <52414509+ameerj@users.noreply.github.com>2021-08-30 11:46:24 -0400
commit4fda7f1c821e1000210b1dfdf1074795b1aa9d96 (patch)
tree1bc899e56f66fa8c6a9ebe6fbade73c2dc3ddd4a /src/shader_recompiler/host_translate_info.h
parent862dc2b2b31b8353449f61dcc68d69255721f6c6 (diff)
structured_control_flow: Conditionally invoke demote reorder pass
This is only needed on select drivers when a fragment shader discards/demotes.
Diffstat (limited to 'src/shader_recompiler/host_translate_info.h')
-rw-r--r--src/shader_recompiler/host_translate_info.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/shader_recompiler/host_translate_info.h b/src/shader_recompiler/host_translate_info.h
index 94a584219c..96468b2e79 100644
--- a/src/shader_recompiler/host_translate_info.h
+++ b/src/shader_recompiler/host_translate_info.h
@@ -11,8 +11,9 @@ namespace Shader {
/// Misc information about the host
struct HostTranslateInfo {
- bool support_float16{}; ///< True when the device supports 16-bit floats
- bool support_int64{}; ///< True when the device supports 64-bit integers
+ bool support_float16{}; ///< True when the device supports 16-bit floats
+ bool support_int64{}; ///< True when the device supports 64-bit integers
+ bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
};
} // namespace Shader