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author | MatÃas Locatti <42481638+goldenx86@users.noreply.github.com> | 2023-06-12 16:50:59 -0300 |
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committer | GitHub <noreply@github.com> | 2023-06-12 16:50:59 -0300 |
commit | 42b2bc204f13966fd08af07dd08448bbefe14afa (patch) | |
tree | 5676f2516f33f855a02df13e89d401c8067fae21 /src/shader_recompiler/host_translate_info.h | |
parent | ad8f122ab106a474bee26ca2f638cfe51256eb6e (diff) | |
parent | 2bb7ea436dc74f812a8092201dc597ed58ff3c7a (diff) |
Merge pull request #10699 from liamwhite/conditional-barrier
shader_recompiler: remove barriers in conditional control flow when device lacks support
Diffstat (limited to 'src/shader_recompiler/host_translate_info.h')
-rw-r--r-- | src/shader_recompiler/host_translate_info.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/shader_recompiler/host_translate_info.h b/src/shader_recompiler/host_translate_info.h index 4c6322904c..7d2ded9070 100644 --- a/src/shader_recompiler/host_translate_info.h +++ b/src/shader_recompiler/host_translate_info.h @@ -18,6 +18,8 @@ struct HostTranslateInfo { bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry ///< passthrough shaders + bool support_conditional_barrier{}; ///< True when the device supports barriers in conditional + ///< control flow }; } // namespace Shader |