diff options
author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-01-09 03:30:07 -0300 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:21 -0400 |
commit | 2d48a7b4d0666ad16d03a22d85712617a0849046 (patch) | |
tree | dd1069afca86f66e77e3438da77421a43adf5091 /src/shader_recompiler/frontend/maxwell/translate/translate.cpp | |
parent | 75059c46d645e42e8da31fb97d003047c67b004b (diff) |
shader: Initial recompiler work
Diffstat (limited to 'src/shader_recompiler/frontend/maxwell/translate/translate.cpp')
-rw-r--r-- | src/shader_recompiler/frontend/maxwell/translate/translate.cpp | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/translate.cpp b/src/shader_recompiler/frontend/maxwell/translate/translate.cpp new file mode 100644 index 0000000000..66a306745e --- /dev/null +++ b/src/shader_recompiler/frontend/maxwell/translate/translate.cpp @@ -0,0 +1,50 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "shader_recompiler/environment.h" +#include "shader_recompiler/frontend/ir/basic_block.h" +#include "shader_recompiler/frontend/maxwell/decode.h" +#include "shader_recompiler/frontend/maxwell/location.h" +#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "shader_recompiler/frontend/maxwell/translate/translate.h" + +namespace Shader::Maxwell { + +template <auto visitor_method> +static void Invoke(TranslatorVisitor& visitor, Location pc, u64 insn) { + using MethodType = decltype(visitor_method); + if constexpr (std::is_invocable_r_v<void, MethodType, TranslatorVisitor&, Location, u64>) { + (visitor.*visitor_method)(pc, insn); + } else if constexpr (std::is_invocable_r_v<void, MethodType, TranslatorVisitor&, u64>) { + (visitor.*visitor_method)(insn); + } else { + (visitor.*visitor_method)(); + } +} + +IR::Block Translate(Environment& env, const Flow::Block& flow_block) { + IR::Block block{flow_block.begin.Offset(), flow_block.end.Offset()}; + TranslatorVisitor visitor{env, block}; + + const Location pc_end{flow_block.end}; + Location pc{flow_block.begin}; + while (pc != pc_end) { + const u64 insn{env.ReadInstruction(pc.Offset())}; + const Opcode opcode{Decode(insn)}; + switch (opcode) { +#define INST(name, cute, mask) \ + case Opcode::name: \ + Invoke<&TranslatorVisitor::name>(visitor, pc, insn); \ + break; +#include "shader_recompiler/frontend/maxwell/maxwell.inc" +#undef OPCODE + default: + throw LogicError("Invalid opcode {}", opcode); + } + ++pc; + } + return block; +} + +} // namespace Shader::Maxwell |