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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-02-05 23:11:23 -0300
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:21 -0400
commit16cb00c521cae6e93ec49d10e15b575b7bc4857e (patch)
tree3b283895510af56fced7e62031c6beda999c0a1c /src/shader_recompiler/frontend/maxwell/opcodes.h
parentbe94ee88d227d0d3dbeabe9ade98bacd910c7a7e (diff)
shader: Add pools and rename files
Diffstat (limited to 'src/shader_recompiler/frontend/maxwell/opcodes.h')
-rw-r--r--src/shader_recompiler/frontend/maxwell/opcodes.h30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/opcodes.h b/src/shader_recompiler/frontend/maxwell/opcodes.h
new file mode 100644
index 0000000000..cd574f29d0
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/opcodes.h
@@ -0,0 +1,30 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <fmt/format.h>
+
+namespace Shader::Maxwell {
+
+enum class Opcode {
+#define INST(name, cute, encode) name,
+#include "maxwell.inc"
+#undef INST
+};
+
+const char* NameOf(Opcode opcode);
+
+} // namespace Shader::Maxwell
+
+template <>
+struct fmt::formatter<Shader::Maxwell::Opcode> {
+ constexpr auto parse(format_parse_context& ctx) {
+ return ctx.begin();
+ }
+ template <typename FormatContext>
+ auto format(const Shader::Maxwell::Opcode& opcode, FormatContext& ctx) {
+ return format_to(ctx.out(), "{}", NameOf(opcode));
+ }
+};