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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-02-05 23:11:23 -0300 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:21 -0400 |
commit | 16cb00c521cae6e93ec49d10e15b575b7bc4857e (patch) | |
tree | 3b283895510af56fced7e62031c6beda999c0a1c /src/shader_recompiler/frontend/maxwell/decode.cpp | |
parent | be94ee88d227d0d3dbeabe9ade98bacd910c7a7e (diff) |
shader: Add pools and rename files
Diffstat (limited to 'src/shader_recompiler/frontend/maxwell/decode.cpp')
-rw-r--r-- | src/shader_recompiler/frontend/maxwell/decode.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/decode.cpp b/src/shader_recompiler/frontend/maxwell/decode.cpp index ab1cc6c8d3..bd85afa1e5 100644 --- a/src/shader_recompiler/frontend/maxwell/decode.cpp +++ b/src/shader_recompiler/frontend/maxwell/decode.cpp @@ -11,7 +11,7 @@ #include "common/common_types.h" #include "shader_recompiler/exception.h" #include "shader_recompiler/frontend/maxwell/decode.h" -#include "shader_recompiler/frontend/maxwell/opcode.h" +#include "shader_recompiler/frontend/maxwell/opcodes.h" namespace Shader::Maxwell { namespace { |