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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-02-05 23:11:23 -0300
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:21 -0400
commit16cb00c521cae6e93ec49d10e15b575b7bc4857e (patch)
tree3b283895510af56fced7e62031c6beda999c0a1c /src/shader_recompiler/frontend/maxwell/decode.cpp
parentbe94ee88d227d0d3dbeabe9ade98bacd910c7a7e (diff)
shader: Add pools and rename files
Diffstat (limited to 'src/shader_recompiler/frontend/maxwell/decode.cpp')
-rw-r--r--src/shader_recompiler/frontend/maxwell/decode.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/decode.cpp b/src/shader_recompiler/frontend/maxwell/decode.cpp
index ab1cc6c8d3..bd85afa1e5 100644
--- a/src/shader_recompiler/frontend/maxwell/decode.cpp
+++ b/src/shader_recompiler/frontend/maxwell/decode.cpp
@@ -11,7 +11,7 @@
#include "common/common_types.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/maxwell/decode.h"
-#include "shader_recompiler/frontend/maxwell/opcode.h"
+#include "shader_recompiler/frontend/maxwell/opcodes.h"
namespace Shader::Maxwell {
namespace {