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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-05-14 00:40:54 -0300
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:31 -0400
commitd54d7de40e7295827b0e4e4026441b53d3fc9569 (patch)
tree29b5074f851292dace7aeb5da7716675544b3735 /src/shader_recompiler/frontend/ir/post_order.h
parent7ff5851608031baca2adceb9f72e7c75eda9b3a9 (diff)
glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
Diffstat (limited to 'src/shader_recompiler/frontend/ir/post_order.h')
-rw-r--r--src/shader_recompiler/frontend/ir/post_order.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/shader_recompiler/frontend/ir/post_order.h b/src/shader_recompiler/frontend/ir/post_order.h
index 30137ff57a..58a0467a03 100644
--- a/src/shader_recompiler/frontend/ir/post_order.h
+++ b/src/shader_recompiler/frontend/ir/post_order.h
@@ -5,9 +5,10 @@
#pragma once
#include "shader_recompiler/frontend/ir/basic_block.h"
+#include "shader_recompiler/frontend/ir/abstract_syntax_list.h"
namespace Shader::IR {
-BlockList PostOrder(const BlockList& blocks);
+BlockList PostOrder(const AbstractSyntaxNode& root);
} // namespace Shader::IR