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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-04-15 22:46:11 -0300
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:27 -0400
commit183855e396cc6918d36fbf3e38ea426e934b4e3e (patch)
treea665794753520c09a1d34d8a086352894ec1cb72 /src/shader_recompiler/frontend/ir/patch.cpp
parent34519d3fc637fa921c0105e01dbbc50cfacd924d (diff)
shader: Implement tessellation shaders, polygon mode and invocation id
Diffstat (limited to 'src/shader_recompiler/frontend/ir/patch.cpp')
-rw-r--r--src/shader_recompiler/frontend/ir/patch.cpp28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/ir/patch.cpp b/src/shader_recompiler/frontend/ir/patch.cpp
new file mode 100644
index 0000000000..1f770bc488
--- /dev/null
+++ b/src/shader_recompiler/frontend/ir/patch.cpp
@@ -0,0 +1,28 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "shader_recompiler/frontend/ir/patch.h"
+#include "shader_recompiler/exception.h"
+
+namespace Shader::IR {
+
+bool IsGeneric(Patch patch) noexcept {
+ return patch >= Patch::Component0 && patch <= Patch::Component119;
+}
+
+u32 GenericPatchIndex(Patch patch) {
+ if (!IsGeneric(patch)) {
+ throw InvalidArgument("Patch {} is not generic", patch);
+ }
+ return (static_cast<u32>(patch) - static_cast<u32>(Patch::Component0)) / 4;
+}
+
+u32 GenericPatchElement(Patch patch) {
+ if (!IsGeneric(patch)) {
+ throw InvalidArgument("Patch {} is not generic", patch);
+ }
+ return (static_cast<u32>(patch) - static_cast<u32>(Patch::Component0)) % 4;
+}
+
+} // namespace Shader::IR