aboutsummaryrefslogtreecommitdiff
path: root/src/shader_recompiler/frontend/ir/ir_emitter.h
diff options
context:
space:
mode:
authorlat9nq <22451773+lat9nq@users.noreply.github.com>2021-07-08 17:22:31 -0400
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:35 -0400
commit373f75d944473731408d7a72c967d5c4b37af5bb (patch)
treea6af34845e9cae1429bbd004a36b324bb02f9932 /src/shader_recompiler/frontend/ir/ir_emitter.h
parent487057b8d2bd79892423ad3a1b5a96d0407b307a (diff)
shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
Diffstat (limited to 'src/shader_recompiler/frontend/ir/ir_emitter.h')
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h
index bb3500c541..7caab1f61d 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.h
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.h
@@ -55,6 +55,9 @@ public:
[[nodiscard]] U32 GetIndirectBranchVariable();
void SetIndirectBranchVariable(const U32& value);
+ [[nodiscard]] U32 GetLoopSafetyVariable(u32 id);
+ void SetLoopSafetyVariable(u32 id, const U32& counter);
+
[[nodiscard]] U32 GetCbuf(const U32& binding, const U32& byte_offset);
[[nodiscard]] Value GetCbuf(const U32& binding, const U32& byte_offset, size_t bitsize,
bool is_signed);