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authorbunnei <bunneidev@gmail.com>2021-07-25 11:39:04 -0700
committerGitHub <noreply@github.com>2021-07-25 11:39:04 -0700
commit98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f (patch)
tree816faa96c2c4d291825063433331a8ea4b3d08f1 /src/shader_recompiler/frontend/ir/condition.h
parentc2aaf5137003868b2375b96ee84e2cb42d5f355e (diff)
parent7f13104c1778cfdfd54350e92603164070781124 (diff)
Merge pull request #6585 from ameerj/hades
Shader Decompiler Rewrite
Diffstat (limited to 'src/shader_recompiler/frontend/ir/condition.h')
-rw-r--r--src/shader_recompiler/frontend/ir/condition.h60
1 files changed, 60 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/ir/condition.h b/src/shader_recompiler/frontend/ir/condition.h
new file mode 100644
index 0000000000..aa8597c608
--- /dev/null
+++ b/src/shader_recompiler/frontend/ir/condition.h
@@ -0,0 +1,60 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <compare>
+#include <string>
+
+#include <fmt/format.h>
+
+#include "common/common_types.h"
+#include "shader_recompiler/frontend/ir/flow_test.h"
+#include "shader_recompiler/frontend/ir/pred.h"
+
+namespace Shader::IR {
+
+class Condition {
+public:
+ Condition() noexcept = default;
+
+ explicit Condition(FlowTest flow_test_, Pred pred_, bool pred_negated_ = false) noexcept
+ : flow_test{static_cast<u16>(flow_test_)}, pred{static_cast<u8>(pred_)},
+ pred_negated{pred_negated_ ? u8{1} : u8{0}} {}
+
+ explicit Condition(Pred pred_, bool pred_negated_ = false) noexcept
+ : Condition(FlowTest::T, pred_, pred_negated_) {}
+
+ explicit Condition(bool value) : Condition(Pred::PT, !value) {}
+
+ auto operator<=>(const Condition&) const noexcept = default;
+
+ [[nodiscard]] IR::FlowTest GetFlowTest() const noexcept {
+ return static_cast<IR::FlowTest>(flow_test);
+ }
+
+ [[nodiscard]] std::pair<IR::Pred, bool> GetPred() const noexcept {
+ return {static_cast<IR::Pred>(pred), pred_negated != 0};
+ }
+
+private:
+ u16 flow_test;
+ u8 pred;
+ u8 pred_negated;
+};
+
+std::string NameOf(Condition condition);
+
+} // namespace Shader::IR
+
+template <>
+struct fmt::formatter<Shader::IR::Condition> {
+ constexpr auto parse(format_parse_context& ctx) {
+ return ctx.begin();
+ }
+ template <typename FormatContext>
+ auto format(const Shader::IR::Condition& cond, FormatContext& ctx) {
+ return fmt::format_to(ctx.out(), "{}", Shader::IR::NameOf(cond));
+ }
+};