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authorFeng Chen <vonchenplus@gmail.com>2021-09-04 00:12:06 +0800
committerFeng Chen <chen.feng@gloritysolutions.com>2021-09-06 10:36:45 +0800
commitd994466a08efaa2c06237e6ac840bc0e9000d433 (patch)
tree384c1f3e32a34ff8680ee86c083bde8e9acfb788 /src/shader_recompiler/frontend/ir/attribute.h
parenta7bbaa489755c9847416c8c96f0eefb9e78a50a0 (diff)
Implement intput and output fixed fnc textures
Diffstat (limited to 'src/shader_recompiler/frontend/ir/attribute.h')
-rw-r--r--src/shader_recompiler/frontend/ir/attribute.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/ir/attribute.h b/src/shader_recompiler/frontend/ir/attribute.h
index 3f07fd7acb..9ca4dd76ec 100644
--- a/src/shader_recompiler/frontend/ir/attribute.h
+++ b/src/shader_recompiler/frontend/ir/attribute.h
@@ -225,6 +225,8 @@ enum class Attribute : u64 {
constexpr size_t NUM_FIXEDFNCTEXTURE = 10;
constexpr size_t NUM_GENERICS = 32;
+[[nodiscard]] bool IsFixedFncTexture(Attribute attribute);
+
[[nodiscard]] u32 FixedFncTextureAttributeIndex(Attribute attribute);
[[nodiscard]] u32 FixedFncTextureAttributeElement(Attribute attribute);