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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-06-24 02:41:09 -0300
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:39 -0400
commit7dafa96ab59892b7f1fbffdb61e4326e6443955f (patch)
tree5ab58d56860db635542ea1ec24be258bd86b40b9 /src/shader_recompiler/frontend/ir/attribute.h
parent4f052a1f393d45843eabc237e21757be15f20062 (diff)
shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
Diffstat (limited to 'src/shader_recompiler/frontend/ir/attribute.h')
-rw-r--r--src/shader_recompiler/frontend/ir/attribute.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/ir/attribute.h b/src/shader_recompiler/frontend/ir/attribute.h
index 8bf2ddf30d..ca11994943 100644
--- a/src/shader_recompiler/frontend/ir/attribute.h
+++ b/src/shader_recompiler/frontend/ir/attribute.h
@@ -222,6 +222,8 @@ enum class Attribute : u64 {
FrontFace = 255,
};
+constexpr size_t NUM_GENERICS = 32;
+
[[nodiscard]] bool IsGeneric(Attribute attribute) noexcept;
[[nodiscard]] u32 GenericAttributeIndex(Attribute attribute);
@@ -230,6 +232,10 @@ enum class Attribute : u64 {
[[nodiscard]] std::string NameOf(Attribute attribute);
+[[nodiscard]] constexpr IR::Attribute operator+(IR::Attribute attribute, size_t value) noexcept {
+ return static_cast<IR::Attribute>(static_cast<size_t>(attribute) + value);
+}
+
} // namespace Shader::IR
template <>