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authorFernando Sahmkow <fsahmkow27@gmail.com>2021-11-17 04:19:29 +0100
committerFernando Sahmkow <fsahmkow27@gmail.com>2022-01-04 02:39:00 +0100
commitf58ee3f15f7427a8b834286384931bcf821ed771 (patch)
tree1ef8367f64cbee6220c4e5600249697e5cd8e826 /src/shader_recompiler/environment.h
parentda8e0f6571095e50aa58ec5c4e3a1bd60f90c581 (diff)
ShaderDecompiler: Add a debug option to dump the game's shaders.
Diffstat (limited to 'src/shader_recompiler/environment.h')
-rw-r--r--src/shader_recompiler/environment.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/shader_recompiler/environment.h b/src/shader_recompiler/environment.h
index b4df73e8af..db16429d46 100644
--- a/src/shader_recompiler/environment.h
+++ b/src/shader_recompiler/environment.h
@@ -31,6 +31,8 @@ public:
[[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() const = 0;
+ virtual void Dump(u64 hash) = 0;
+
[[nodiscard]] const ProgramHeader& SPH() const noexcept {
return sph;
}