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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-03-26 18:45:38 -0300 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:24 -0400 |
commit | 17063d16a3cfe6542e74265739191e1d018fc456 (patch) | |
tree | 3dc74c85c9be19183f4c889306458c9a6307b108 /src/shader_recompiler/environment.h | |
parent | d9c5bd9509e82fcde72c18663989931f97ed6518 (diff) |
shader: Implement TXQ and fix FragDepth
Diffstat (limited to 'src/shader_recompiler/environment.h')
-rw-r--r-- | src/shader_recompiler/environment.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/shader_recompiler/environment.h b/src/shader_recompiler/environment.h index 6dec4b2554..0c62c1c54f 100644 --- a/src/shader_recompiler/environment.h +++ b/src/shader_recompiler/environment.h @@ -4,6 +4,7 @@ #include "common/common_types.h" #include "shader_recompiler/program_header.h" +#include "shader_recompiler/shader_info.h" #include "shader_recompiler/stage.h" namespace Shader { @@ -14,6 +15,8 @@ public: [[nodiscard]] virtual u64 ReadInstruction(u32 address) = 0; + [[nodiscard]] virtual TextureType ReadTextureType(u32 cbuf_index, u32 cbuf_offset) = 0; + [[nodiscard]] virtual u32 TextureBoundBuffer() const = 0; [[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() const = 0; |