aboutsummaryrefslogtreecommitdiff
path: root/src/shader_recompiler/backend
diff options
context:
space:
mode:
authorMorph <39850852+Morph1984@users.noreply.github.com>2021-06-18 03:31:13 -0400
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:38 -0400
commitcfbc85839db5b92b0b205348f4ccdeb21570599c (patch)
tree66d477f43f626cef52ff6161bed2652574addab2 /src/shader_recompiler/backend
parent838d7e4ca59b79dc9a8dd727a12dfba00e73242c (diff)
glsl: Add missing ; in EmitSetSampleMask
Fixes shader compilation in Okami HD
Diffstat (limited to 'src/shader_recompiler/backend')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index 30c4cff817..3d2ba2eeec 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -409,7 +409,7 @@ void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, std::string_vi
}
void EmitSetSampleMask(EmitContext& ctx, std::string_view value) {
- ctx.Add("gl_SampleMask[0]=int({})", value);
+ ctx.Add("gl_SampleMask[0]=int({});", value);
}
void EmitSetFragDepth(EmitContext& ctx, std::string_view value) {